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FREQUENTLY ASKED QUESTIONS

TERMS
AND
CONDITIONS

1.You can participate either as part of a team of 2-5 members or as an Individual. Switching teams is not allowed.

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2. A team may submit only one entry in any one of the three categories, which will be  released on the day of the event ​

 

3. If the information provided during online registration is found to be incomplete and/or inaccurate, the entire team concerned will be disqualified.​

 

4. The eligibility of a participant is tied to the eligibility of the team. If one member of a team is disqualified or found to be ineligible, the team as a whole may be disqualified​

 

5. Each entry must be original, of the participant’s or participant’s team's own creation and newly written during the Hackathon. All entries must be presented and submitted in English. If for any reason an entrant’s submission is confirmed to have been erroneously deleted, lost, or otherwise destroyed or corrupted, the entrant’s sole remedy is to provide another submission. If a submitted solution/ invention is copied or is plagiarized, the team will be disqualified.​

 

6. Teams must stop hacking once the time is up. Teams can use libraries, frameworks, or open-source code in their projects.

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7.  All intellectual property rights in the applications of a participant shall remain vested in the participant who owns them. Any third party intellectual property rights shall remain vested in the third party or third parties who own them. Your submission shall not contain any content that violates any law or any third-party rights (including privacy and intellectual property rights)​

 

8. The participants hereby agree and acknowledge that any photos, videos, and/or recordings taken during the Hackathon can be used by Strawberry Fields High School for any educational purposes including but not limited to any social media sites or platforms.

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9. Entries must be suitable for publication and viewing by general audiences and must not include, describe or contain any harmful, illegal or unlawful activity or any content that is false, fraudulent, deceptive, misleading, defamatory, libelous (including trade libel), disparaging, harassing, threatening, profane, obscene, pornographic, hateful, indecent, inappropriate, or injurious to any party.​

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10. The cash prize will be credited to the winning team participant’s bank account only. It is the responsibility of the participant to provide correct details for on-time disbursement.

 

11. Undeliverable Prize - If the Prize is returned to the Promoter or undeliverable for whatever reason, the organizer may, at its sole discretion, re-deliver, re-distribute, or retain the returned Prize.

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12. After the end of the Hackathon, contract source code of each solution must be open sourced and published at Github.​

 

13. SFHS also reserves the right to cancel the event at any time whereupon participants shall obtain a full refund of any fees possibly paid hereunder.

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14. Sponsors, judges, mentors, volunteers, organizers, and anyone else at the event are also subject to the anti-harassment policy. In particular, attendees should not use sexualized images, activities, or other material both in their hacks and during the event.

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15. SFHS will determine participation eligibility, declare winners (including but not limited to in the event of a tie), and award prizes in its sole and absolute discretion. You agree that such decisions are final and are not subject to review or reconsideration.

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16. The Organizers determines the Hackathon agenda and has the right to amend it also on the day on which the Hackathon is held, including the right to change the schedule, remove an event from the schedule, change the sequence of speeches, and the speakers. The Organizers shall inform the participants about each change on the website.​

 

17. Protection of personal data: The participant allows the Organizer processing of personal data provided at registration and/or subsequently at Hackathon. The collection and processing of personal data relating to the participant by the Organizers are primarily intended to ensure that the Hackathon will be properly completed.

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